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This was important for us since we know many of our more hardcore fans just want to get online and race and won’t necessarily be actively chasing XP.įreedom, though, doesn’t mean you’ll get XP by bashing into other players - driving like a lunatic will actually see your XP go nowhere fast in a hurry! This is key because we want to reward players for their skill and get them to up their driving abilities in-game. So, whether racing in Career Mode against the reworked AI, competing in Multiplayer, or simply messing about in the new Breakout Mode, you’re always earning XP. Being a Project Cars game, we’ve naturally kept the sandbox element alive by giving you the freedom to decide exactly how you want your motorsport journey to grow. The core of the player’s progress in Project Cars 3 is how you acquire XP.
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For Project Cars 3 - the new instalment of the best-seller racing franchise releasing August 28 - we decided to spice things up a bit by creating an entirely new player progression system that offers a unique take on what you’d expect to find in a simulation game.ĭevelopment looked like this: take the authentic handling cars, the real motorsport tracks, and the moment-to-moment simulation of the franchise add performance part upgrades that realistically modify cars that players can now own in-game and then create an engaging progression layer on top to enhance the fun of racing up from weekend warrior to motorsport legend.Īnd that’s Project Cars 3 - a racing game with a host of optional assists, graphic enhancements, new game modes, better career, and with the physics and handling of Project Cars intact.